Top 10k strings from Time Warrior (1991)(Zenobi Software)(128k)(Part 2 of 3).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   5 ;"'more'":
   3 ;"                                ":
   3 ,n11;"END GAME":
   3 )="azre banra neto"
   2 o$="Thought":
   2 n7)="invoke"
   2 n6)="hello"
   2 n5)="swop"
   2 n1;"                                ":
   2 ;"Loading"
   2 )="tablet")
   1 where lives
   1 p$="probably what they have always  sought":
   1 p$="Your next word of wizardry is   the name of the Shade of envy   not a problem for some-one as   wise as yourself":
   1 p$="Your knowledge is growing.What  have you in your hand":
   1 p$="You win,now watch my lips as I  conjure a door to knowledge":
   1 p$="You will probably tell me you   found nought,but that is life.  The puzzle is before you but    first as you have done so well  will you let me shake your hand":
   1 p$="You seem undecided about what tosay.Let me put it this way,     either you say yes to my last   question or you stay here       forever":
   1 p$="You know the King of Rhone:know you the name of his father,for  his name is the word":
   1 p$="You jest of course ":
   1 p$="You have opened the book-now    load the information":
   1 p$="You have lost.I will take what  is mine.Now you have a choice-  which item next":
   1 p$="You are speaking gibberubbish    good sir":
   1 p$="You are perhaps getting a littletoo clever-out with it":
   1 p$="You are not thinking":
   1 p$="You are doing much better than  I expected":
   1 p$="Yaaaawn":
   1 p$="What nice weather we are not    having":
   1 p$="Welcome back-and what have you  to say to me":
   1 p$="Very good.Should we go back to  the gaming table or have you    something more devious planned. Do not let me rush you.You may  say DICE whenever":
   1 p$="Very good.Say DICE for another  game whenever":
   1 p$="Unlike yourself I have nothing  to invoke":
   1 p$="Tum ti tum bong bing....ti tum":
   1 p$="Try again-just give the answer  to my question":
   1 p$="To that I give no answer":
   1 p$="To find the spell you seek you  will have to look to yourself":
   1 p$="This time you should speak the  name of the fortress where      Ribolorn was exiled":
   1 p$="Then what else do you wish to   stake.You possess other items   of interest in your itinerary.  Just say one word":
   1 p$="That is your decision but your  quest will end here.You must sayyes":
   1 p$="That is my business":
   1 p$="So you return and what little   knick Knack have you brought    back with you":
   1 p$="So you return again and what    have you this time":
   1 p$="Pick an item you have that I    want":
   1 p$="Now repeat those words to open  the door":
   1 p$="Now for a simple one.Speaketh   the name of the King of         Carthelion-the Kingdom which    rhymes with rebellion":
   1 p$="Now I suggest you use your brain":
   1 p$="Naughty":
   1 p$="My voice will go with you":
   1 p$="Maglor!who else should I be?    Lux the soap prince perhaps:lordof Midday.":
   1 p$="Life is never this simple.You ofall people should know this.You are not a wizard.Have you       forgotten so soon how you stole my staff from me":
   1 p$="Lear of old:Loekan perhaps.     Prince of darkness.":
   1 p$="Judge for yourself":
   1 p$="Is there ever an adventure      without a key...titter":
   1 p$="If you have not returned with   what I think you should have    then you may as well come in    again-so to speak..ha ha":
   1 p$="If you do not know now you      probably never will":
   1 p$="I would not try to swallow it ifI were you":
   1 p$="I thought Imian was the only    person who knew my whereabouts. I have information you require. Do you want this information":
   1 p$="I feel sure you have found      something truly original":
   1 p$="I am sure you have visited the  tavern at Loman Daiyl.The sign  outside a tavern is always magicto see":
   1 p$="High score wins.We will use my  Trax and Gimbo dice.You can see the numbers.I will allow you to stop your dice at will but      incase of a tie-I win:best out  of five,use the space":
   1 p$="Guess":
   1 p$="Forget the pleasantries":
   1 p$="Five letters.Begins with r and  ends with n.The middle letter isa y.I do like my little games":
   1 p$="Did I not tell you-this spell   will only work once for you":
   1 p$="Darri something is a king of    somewhere":
   1 p$="Count Ribolorn,Mandonna the     green shade of envy,Lord        Tordoth and of course Krangor   the blue":
   1 p$="As you wish":
   1 p$="Anywhere and nowhere":
   1 p$="AZRE BANRA NETO":
   1 p$= "You seem undecided.Just answer  yes or no to my last request":
   1 p$= "You know as much as I":
   1 p$= "You have made a wise decision indeciding to SWOP THE STAFF.I    will tell you things that will  make your hair curl":
   1 p$= "You are not such a fool.Tell me,do you know what is mightier    than the sword":
   1 p$= "There is a price to pay for my  services though it be a small   price.You have something that ismine.Will you return my staff":
   1 p$= "Suit yourself":
   1 p$= "On second thoughts I am a littletied up at the moment":
   1 p$= "Is that not where you keep sheepYou will have to do better than that":
   1 p$= "I shake your hand feel my       poisoned quill":
   1 p$= "Go ahead then SWOP THE STAFF":
   1 p$= "First things first.You have     stolen my staff.Who told you    where to find me":
   1 p$= "Correct-and I have one tipped   with poison,but let us not be   hasty.Let us play a game.The    stakes-my information against   the staff.Do you agree":
   1 o=o+(d-n7)
   1 o$="Speech ":
   1 n9,n9;"Old Questions"
   1 n9,n8;"Extra questions"
   1 n9,n4;"You possess",
   1 n9,n3;"BE INJURED";
   1 n9)="tablet"
   1 n9)="put down"
   1 n9)="mandonna"
   1 n9)="lend me "
   1 n9)="annodnam"
   1 n8,n9;"** Location **"
   1 n8,n8;"** Questions **"
   1 n8,n8;"** Itinerary **"
   1 n8,n6;"** Dungeon master **";
   1 n8,n3;"INJURE";
   1 n8,n12;"ANY KEY":
   1 n8,n10;"** Status **"
   1 n8)="who is "
   1 n8)="travel "
   1 n8)="rafyerg"
   1 n8)="pick up"
   1 n8)="nairrad"
   1 n8)="greyfar"
   1 n8)="examine"
   1 n8)="darrian"
   1 n8)="a quill")
   1 n7,n4;"unless you have to":
   1 n7,n4;"there must be a way up":
   1 n7,n4;"You have not the time":
   1 n7,n4;"You check your words & think ":
   1 n7,n4;"You are saying too much      ":
   1 n7,n4;"Not yet     ":
   1 n7,n4;"Its power shines forth":
   1 n7,n4;"FROM THE BOOK OF AGES      ":
   1 n7,n4;"DO THE TALKING YOURSELF":
   1 n7,n4;"          ":
   1 n7,n4;"                           ":
   1 n7,n4;"                            ":
   1 n7,n0;"A:-                            ";
   1 n7,n0;"                   ":
   1 n7,n0;"                                "
   1 n7)="which "
   1 n7)="unlock"
   1 n7)="tablet"
   1 n7)="string"
   1 n7)="stand "
   1 n7)="search"
   1 n7)="rope")
   1 n7)="niroaf"
   1 n7)="look  "
   1 n7)="loader"
   1 n7)="leave "
   1 n7)="kick m"
   1 n7)="faorin"
   1 n7)="coin")
   1 n7)="barter"
   1 n6)="what"
   1 n6)="walk "
   1 n6)="throw"
   1 n6)="thank"
   1 n6)="sword"
   1 n6)="steal"
   1 n6)="staff"
   1 n6)="south"
   1 n6)="sleep"
   1 n6)="shoot"
   1 n6)="shake"
   1 n6)="reyon"
   1 n6)="quill"
   1 n6)="punch"
   1 n6)="noyer"
   1 n6)="north"
   1 n6)="key")
   1 n6)="help "
   1 n6)="greet"))
   1 n6)="drink"
   1 n6)="climb"
   1 n6)="bribe")
   1 n6)="break"
   1 n6)="bow")
   1 n6)="begin"
   1 n6)="arrow"
   1 n6)="a pen")
   1 n5,n3;"Maglor leaves with his staff."
   1 n5)="west"
   1 n5)="tell"
   1 n5)="talk"
   1 n5)="take"
   1 n5)="slay"
   1 n5)="sit "
   1 n5)="sell"
   1 n5)="seek"
   1 n5)="save"
   1 n5)="run "
   1 n5)="rope"
   1 n5)="ring"
   1 n5)="rest"
   1 n5)="open"
   1 n5)="kill"
   1 n5)="give"
   1 n5)="east"
   1 n5)="drop"
   1 n5)="dice"
   1 n5)="damn"
   1 n5)="coin"
   1 n4) ="yes"
   1 n4) ="no "
   1 n3,n6;"The battle is lost";
   1 n3,n0;"Maglor is defeated but have you gained 100% of the knowledge yourequire.If not your efforts havebeen in vain.";
   1 n2,n0;"Your journeys have taken you farand wide.To see more you now    need something more mystical    than a turn of your head or yourfeet.":
   1 n2,n0;"You take the box and climb down before the rope breaks.":
   1 n2,n0;"You shoot the arrow.It flies    over a branch and returns.You   pull the rope over the branch   and tie it to the tree trunk.":
   1 n2,n0;"You read the inscription:-The   key to the key is on the key.   Read at the right time in       reverse":
   1 n2,n0;"You examine the stone tablet.   There is an inscription on it":
   1 n2,n0;"You consider parting with an    item but change your mind.Each  item is valuable.to part with   an item now would make a hard   task almost impossible.":
   1 n2,n0;"You climb the rope.In a vacated hole in the tree you see a box.":
   1 n2,n0;"Write words fully":
   1 n2,n0;"This is a command not speech":
   1 n2,n0;"Stop your cassette"
   1 n2,n0;"Noted":
   1 n13,n3;"BE CRIPPLED";
   1 n13)="who is this "
   1 n13)="where lives "
   1 n13)="untie maglor"
   1 n13)="tablet")
   1 n13)="staff"
   1 n13)="shoot maglor"
   1 n13)="rope"
   1 n13)="lochi"
   1 n13)="examine book"
   1 n13)="coin"
   1 n12,n3;"CRIPPLE      'SPACE'";
   1 n12,(cv/n8)-3
   1 n12)="who are you"
   1 n12)="tablet"
   1 n12)="string"
   1 n12)="key"
   1 n12)="investigate"
   1 n12)="box"
   1 n12)="bow"
   1 n11,n3;"BE WOUNDED";
   1 n11,n0;"who is this?  what can i?":
   1 n11,n0;"For the moment just answer the  questions flatly-What colour arethe trees-The answer would      be-black.              "
   1 n11)="tree"
   1 n11)="tie maglor"
   1 n11)="staff"
   1 n11)="shake hand"
   1 n11)="rope"
   1 n11)="orb"
   1 n10,n3;"WOUND";
   1 n10)="rope"
   1 n10)="read book"
   1 n10)="coin"
   1 n10)="book"
   1 n1,n0;"When Ribolorn was ready he set  sail for Ineham and made his    abode by these banks: the banks of the Druin.He found the land  was deserted and in peace.Here  he conjured a spell to break thefabric of the Darkworld.":
   1 n1,n0;"This route is known to few,     simply blundering north will    find you nothing.It is always   well to know alternate routes,  just in case.":
   1 n1,n0;"This is the island of Harandos, the way it was an age gone by.  In those days there were seven  wraiths of the circle:now there are but four.":
   1 n1,n0;"There once was a time of peace  when childrens voices could be  heard singing in the forests of Loman and Daiyl.":
   1 n1,n0;"There is help to be had in      Galiborn.Ryan stood by the side of Rowgar and Delthinius beneaththe walls of Lochgor.He learned much of their exploits in the   lands of the Druiand.He knows   the dangers afoot.":
   1 n1,n0;"There are more ways to cross themountains than by the Pass of   Tark,though some are more       hazardous than others.":
   1 n1,n0;"There are dark places in the    world.It is the stunted people  who delve into the depths of theearth.It is said they make greatstores of treasure there.":
   1 n1,n0;"The objects you find now are    perhaps just a game,though it   is a game you must play.This    stairwell is not a game.what    lies at the top of the stairs...that you must one day find out.":
   1 n1,n0;"Start your cassette":
   1 n1,n0;"Remember Ribolorns name well,oneday you will need it.Now utter  the words of magic to return to Rhone,but note you are reversingyour journey.":
   1 n1,n0;"Others say only dark and evil   things dwell in the bowels of   the earth.Is it not said that   Lochi himself,banished from the sunlight-forever walks the      corridors of darkness.":
   1 n1,n0;"If and when you walk the streetsof Galiborn you must know where to seek if not whom and what to seek.":
   1 n1,n0;"From the dying lands came three accomplices.He would be their   master.You would do well to     learn all their names.":
   1 n1,n0;"From the banks of the Druin we  move to Galiborn.Though none in the citadel have had contact    with the Druiand:these shades   of evil,they know of their being":
   1 n1,n0;"But more important he knows of  others who have power and       knowledge who could aid you.":
   1 n1,n0;"But even in those days there    were always shaded places where the sun never shone.None would  visit these places for they wereplaces of fear.Sometimes it is  necessary to tread in places    where the mind dare not look.":
   1 n1,n0;"           ":
   1 n1,n0; "No longer do they dwell upon    this island for they were all   banished to the Darkworld save  Ribolorn.To Greyfar he was sent,where he wove his evil spells.":
   1 n0,n2;"SET TAPE AT START OF SIDE 2";
   1 n0,n12;"WAITING"
   1 n0,n11;"          ":
   1 n0,n0;"           ** TEXT **           "
   1 n0,n0;"           ** TALK **           "
   1 magic words
   1 m=m+(d-n6)
   1 from 1300 etc
   1 do not renum
   1 WARRIOR   ^
   1 TIME      
   1 LOADER    
   1 LOAD 2    }
   1 Created with Ramsoft MakeTZX
   1 ;o$;"       ":
   1 ;"You are doing well.One presumes you extracted the Knowledge to  reach this stage from Thule,    beneath the mountains."
   1 ;"Turn the tape over and ensure itis at the start,then continue   loading."
   1 ;"TEXT          ":
   1 ;"Stop your cassette.If you       complete this section you will  be required to continue loading"
   1 ;"Start again"
   1 ;"Reset your machine and rewind   your cassette to the start of   side one-Try loading again."
   1 ;"Press key 1 now if required"
   1 ;"Options        ":
   1 ;"Mag   Faor   ";
   1 ;"Location       ";
   1 ;"If you are loading a standard   128k machine or a grey 128+2 youhave the option of loading more of the program at one sitting bypressing key '1' when requested."
   1 ;"If you are loading a 48k machinesit back."
   1 ;"ANY KEY"
   1 ;"** TEXT **":
   1 ;"           "
   1 1111aa```+++.555533333+33333
   1 0333% !9999!!      33333333333333333% !::::!!!   4433455550550000335%!!9999!!!   +++3440000000000033%!!9999!'!  &&443333233000000000%!!9999!!!  &3333+++++3003330000%!
   1 ,n7;"The reaper cometh";
   1 ,n4;"Text":
   1 ,n4;"Talk":
   1 ,n4;"TALK          ":
   1 ,n4;"Status        ":
   1 ,n4;"Questions     ":
   1 ,n4;"Options":
   1 ,n4;"Location":
   1 ,n4;"Landscape":
   1 ,n4;"Itinerary     ":
   1 ,n4;"Dungeon master":
   1 ,n4;"        ";
   1 ,n3;"You have found ";eg;"% of the         knowledge available."
   1 ,n3;"The reaper cometh for him":
   1 ,n3;"KILL"
   1 ,n3;"BE KILLED"
   1 ,n3;"                             "
   1 ,n2;"Landscape    2.Text           ";
   1 ,n0;"4.Questions 5.";o$;"  6.Status ";
   1 ,n0;"3.Talk         ";
   1 ,n0;"1.Itinerary 2.Text     3.Talk   ";
   1 ,n0;"     * SINGLE KEY OPTIONS *     "
   1 ,n0;"       SINGLE KEY OPTIONS       ";
   1 ,n0;"            7.Dungeon master    "
   1 ,n0;"               ";
   1 ,n0;"                                ";
   1 )="who are the four "
   1 )="where lives the four"
   1 )="where is "
   1 )="where do you live"
   1 )="where do you come from"
   1 )="what do they seek"
   1 )="what can i do"
   1 )="two seven nine"
   1 )="tie string to rope"
   1 )="tie string to arrow"
   1 )="tablet"
   1 )="string"
   1 )="shoot arrow up tree"
   1 )="ryans father"
   1 )="read inscription"
   1 )="put coin in slot"
   1 )="oten arnab erza"
   1 )="king of c"
   1 "where lives?  where is?":
   1 "where do you? who are?":
   1 "whatever":
   1 "what do they?":
   1 "some string,",
   1 "food and water,",
   1 "but no bobb"
   1 "a wooden box,",
   1 "a stone tablet,",
   1 "a shining orb,",
   1 "a rope,",
   1 "a long bow,",
   1 "a golden arrow,",
   1 "a broad sword,",
   1 "a book,",
   1 "Your map reference is 22-1":
   1 "Your knowledge is ";eg;"% complete"
   1 "You untie maglor":
   1 "You tie maglor.He smiles":
   1 "You take the tablet":
   1 "You take the string":
   1 "You take the rope":
   1 "You take the key":
   1 "You take the coin":
   1 "You take the bow":
   1 "You take nothing":
   1 "You shoot Maglor":
   1 "You see string on the ground":
   1 "You see nothing special":
   1 "You see a stone tablet":
   1 "You see a rope":
   1 "You see a key":
   1 "You see a coin:not a bobb":
   1 "You see a box":
   1 "You see a bow":
   1 "You must consider your commands carefully-tie-shoot-climb-put   and so on.":
   1 "You invoke the orb":
   1 "You have obtained much of what  you need,but the sands of time  drift remorselessley onward.":
   1 "You have not the power":
   1 "You have lost one of your two   invaluable items.You cannot     continue."
   1 "You have been very foolish.";
   1 "You climb nothing":
   1 "You are unsuccessful":
   1 "You are strong and adventurous":
   1 "You are stood on damp marshy    ground where the moorlands of   the wilderness meet the base of the towering mountains.":
   1 "You are on the verge of great   knowledge,but you realise that  one path may lead to another.":
   1 "You are locked in conversation  with Maglor:his tongue is as    sharp as ever,but you realise   his knowledge is your path to   the future.":
   1 "You are getting a headache":
   1 "You are feeling very tired":
   1 "You are feeling perturbed":
   1 "You are fearing the dawn":
   1 "Where & when are important":
   1 "Use take if appropriate":
   1 "Try D.M or questions":
   1 "This is the eastern wilderness. All about you is desolation savefor the cold yet enchanting faceof the northern mountains.Maglorstands to the west.":
   1 "There is a better way":
   1 "The cover reads:- EXTRACTS":
   1 "Sorry its all or bust":
   1 "Some of Maglors words may be    tricky.Always remember the      questions you have asked in the past.":
   1 "Re-think":
   1 "Part with nothing":
   1 "On it is printed 9 7 2":
   1 "O.K You see a book":
   1 "Nothing doing":
   1 "Not possible":
   1 "Not possible although":
   1 "Not only is your knowledge      increasing but so is your       itinerary.The question is what  are these items for.":
   1 "Not appropriate":
   1 "No chance":
   1 "More thought is needed":
   1 "Maglors staff,",
   1 "Maglor will leave with the dawn"
   1 "Maglor wants his staff badly.It is rumoured to be the staff of  Lochi,Whom some call Lear or    Leir of the ages.";
   1 "Maglor has wandered slightly    northward from the point where  you first met him.All around youthe dying grass echoes the      poison of stagnant pools.":
   1 "It would be well to note that   while magic is abroad,your      options may be limited." ;
   1 "It will not open":
   1 "It tinkles":
   1 "It is now tied":
   1 "It is now fastened":
   1 "It is not open":
   1 "It is night.The hour is ";t;".";tt;" ":
   1 "It is made of wood & string":
   1 "It is fairly long":
   1 "It is dawn.Your search for      knowledge is over."
   1 "It is a strange coin":
   1 "It is a good length":
   1 "It has a slot in it":
   1 "Hello is not a command":
   1 "From here all seems O.K":
   1 "Forget it":
   1 "For the moment you are on your  own but I will stay around.If   you are a slow listener select  speech by toggling'Thought'.":
   1 "Arikons ring,",
   1 "All previous rules,commands and questions still apply.All       actions must be carried out in  text mode(green curser).The     yellow curser is to talk.";
   1 "After a short break you return  to face Maglor.It seems he wouldspeak with you.Try saying hello.It is always a good start.":
   1 "Above you to the north towers   the mighty peak of Altimere     Skyview.This is a place only    accessable by the power of      Maglor.":
   1 "64999"=n0
   1 "64999",eg:
   1 "16384",cl:
   1  F.OLIVER 1991